: "Hugo Janacek" <nebogipfel@hotmail.com> 
: LodeRunner@yahoogroups.com 
: Wed, 19 Apr 2006 20:53:50 -0000 
: [LodeRunner] Re: The Midnight Suite levels 
: win koi iso original  

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Hello,

Firstly, thank you for your kind words about the Midnight Suite, Anthony. I'm
very pleased that someone enjoys playing them as much as I did making
them. If you haven't yet seen the end of `Foothold' and especially the
`cinematic' ending of `Heaven's Gate', keep persevering!
            The trick behind creating the earlier levels in such a short time
was a
quite thorough use of the prebuilt structures that come with each level. If you
look at `Sea Scourge' closely, you'll see that almost every single tile is
actually part of one of these structures. You can make almost all the bricks
needed for this level in seven or eight clicks!
            I made my comments about my previous set mainly because the levels
themselves are so unfair on the unsuspecting player. In this set, I have fully
completed all but two levels. `Conveyor(r)' is impossible. There is a section of

the level which requires you to carry two goodies simultaneously without
going back to an earlier portion of the level. I plan to fix this in a future
release,
and to remove some of the gold problems that are essentially guesswork.
`The Enclave' might be impossible, but it is certainly very difficult. I've
never
finished it, but I've come reasonably close. I've gone from the bottom to the
roof of the structure and am now only about sixty gold short, most of this from
the central ladder section which I essentially bypassed. I think the level is
strictly possible, but I haven't mastered it yet. Every other level is possible,
but
`For the Producer' and `For Sophie' require the use of some invisible tiles and
triggers that is slightly unfair. I have corrected some of these problems so
far,
and I plan to re-release this set at some point in the future. I also plan to
correct the obvious error, mentioned in the ReadMe, in `A Millionaire?'.
            I may be able to shed a little light on the Victory movie. Somewhat
confusingly, I have always seen this movie when I complete all five worlds in
sequence, whether or not I collected all of the doughnuts. I can only see the
movie when the CD is in my CD drive, however. I have a save file on the last
wacky world (in my opinion, the easiest final level) that runs straight into
the movie on my version when I complete it. I'll send it to you.

Finally, I've released another LR2 level. This is set in Mona world and is a
slightly larger and longer puzzle level. It includes some tricks with the LR2
levels that I have not seen implemented before with tips as to how to
reconstruct them. I'll upload this to the files section. I decided to release
this
as I am entering a really busy time. It's unlikely I'll be able to do anything
remotely LR2 for three or four months, so I thought that I'd release this just
to
ensure that it reaches the public. I hope that this will add further fuel to the

wonderful idea of the LR2 level exchange!

Sincerely,
                    Dermuda

P.S. When I have time, I'll have a look at your generator software, Anthony. It
will be interesting to see, amongst other things, how you got into LR2 using C!


  File        : /Enigma.zip
  Uploaded by : dermuda <nebogipfel@hotmail.com>
  Description : This is a medium sized puzzle level for Lode Runner 2 (3D) set
in Mona World. It includes some tricks using the LR2 editor that I have not yet
seen implemented elsewhere.

You can access this file at the URL:
http://groups.yahoo.com/group/LodeRunner/files/Enigma.zip