Homepage:
http://arrowtheory.com/software/axis-runner/

About:
Axis runner is a 3D game inspired by the Apple II game "Lode Runner".
 It features a built-in graphics engine and runs fine without hardware acceleration.
 All direction is relative as characters climb up on the walls and ceiling, reminiscent
 of the fighting scenes in movies such as "The Matrix".

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3D ,     Lode Runner (    :).    Lode Runner.     ,     ,     - .   .


Author Name: Simon Burton
City: Canberra, ACT, Australia
Game title: Axis Runner
Breif Description:
   3d game inspired by original lode-runner for Apple IIe
Email: simon@evs.anu.edu.au
  (or simonb@webone.com.au)
Web Site: http://evs.anu.edu.au/~simon/axis-runner.tar.gz
http://evs.anu.edu.au/~simon/axis-runner/
Data transfer error: No route to host!

Tools used:
  vi for coding,
  gimp and python (PIL) for image stuff.
Libraries: libSDL 

Trove categories: [change] 
Development Status :: 3 - Alpha
License :: OSI Approved :: GNU General Public License (GPL)
Operating System :: POSIX :: Linux
Programming Language :: C
Topic :: Games/Entertainment 

Credits:
  all coding and design by me (Simon Burton),
  font-design by my friend Djer Savour.
  short sample from Sydney Symphony Orchestra
    playing Stravinsky's "Right of Spring"

******* game play instructions ********

Use arrow keys or 0,o,p,l to control the good guy,
enter or \ to stop,
space to dig a hole.
Exit with Q or escape.

Pick up all the parcels,
then proceed to the exit square (the blue one).

Note that, unlike the original lode-runner,
you flip up onto walls, rather than stopping.
This makes the topology of the game very interesting.

****** level editor *******
Use ./main -e [filename] to run the level editor.
The filename is a mapfile.
It is read on startup, saved on exit.
Move the pen (the blue thing) with i,j,k,m, "," and "."
Toggle a brick (in pen mode 1) with the space bar.
To change the pen mode use:
  1(for brick),
  2(parcel),
  3(robot),
  4(hero),
  5(robot portal),
  6(exit portal).
To make pipes type I,J or < (in mode 1).
To make walls type M,K or > (in mode 1).
To switch between set brick and erase brick type 'e'.
See command.c for complete list.
See also is also python code in the levels directory.

Rotate the view with w,a,s,z .

For up-to-date command listing see the first section of the file command.c.
You can also change the commands there if you must.

(c) Simon Burton, 2001


