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CL_Texture::CL_Texture
Constructs a texture.
CL_Texture();
CL_Texture(
CL_PixelBuffer* provider, bool delete_provider = false, Hint hint = hint_colorkey);
CL_Texture(
const std::string& resource_id, CL_ResourceManager* manager);
CL_Texture(
const std::string& filename, Hint hint = hint_colorkey);
CL_Texture(
const CL_Texture& copy);
Parameters:
- provider
- Image source for texture.
- delete_provider
- If true, deletes provider after copying its image data.
- hint
- Hints what sort of optimizations CL_Texture can perform to increase performance.
- resource_id
- Resource name of a texture resource.
- manager
- Resource manager used to load resource.
- filename
- Image file used as image source for texture.
See also:
CL_Texture
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