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CL_Surface::draw
Draw surface on graphic context.
void draw(
int x = 0, int y = 0, CL_GraphicContext* context = 0);
void draw(
const CL_Rect& dest, CL_GraphicContext* context = 0);
void draw(
const CL_Rect& src, const CL_Rect& dest, CL_GraphicContext* context = 0);
Parameters:
- x, y
- Anchor position of where to render surface. Actual rendering position depends on the anchor and the alignment mode.
- gc
- Graphic context on which to render upon. If null, will use CL_Display's current graphic context.
- dest
- Rectangle to draw surface in.
- src
- Rectangle specifying the sub section of a surface to render.
See also:
CL_Surface
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