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CL_Streamed_WaveSample::create
Creates a soundbuffer using this provider.
CL_SoundBuffer* create(
const std::string& filename, CL_InputSourceProvider* inputprovider = NULL, bool looped = false);
Parameters:
- filename
- Filename of the wave file.
- inputprovider
- Input source (datafile, regular file). If NULL, it defaults to a regular file.
- looped
- True if the streamed should be looped (stream never ends).
Return value:
The soundbuffer created.
See also:
CL_Streamed_WaveSample
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