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CL_Streamed_WaveSample::create

Creates a soundbuffer using this provider.

	CL_SoundBuffer* create(
		const std::string& filename, CL_InputSourceProvider* inputprovider = NULL, bool looped = false);

Parameters:

filename
Filename of the wave file.
inputprovider
Input source (datafile, regular file). If NULL, it defaults to a regular file.
looped
True if the streamed should be looped (stream never ends).

Return value:

The soundbuffer created.

See also:

CL_Streamed_WaveSample



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