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CL_Sprite::CL_Sprite
Constructs a sprite.
CL_Sprite(
const std::string& resource_id, CL_ResourceManager* manager);
CL_Sprite(
const CL_SpriteDescription& sprite_description, bool pack_texture = true);
CL_Sprite(
const CL_Sprite& sprite);
CL_Sprite();
Parameters:
- resource_id
- Resource name of a sprite resource.
- manager
- Resource manager used to load resource.
- sprite_description
- Sprite description used to construct sprite.
- pack_texture
- If true, will try to pack sprite into as few textures as possible.
See also:
CL_Sprite
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