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Adds 'card' to the preloaded soundcards list.
void add_card_preload( CL_SoundCard* card);
Parameters:
Detailed description:
This means all soundbuffers will be automatically preloaded onto the card. By default the first card is always on the preload list.
If a card isn't on the list, the soundbuffer's data will first be loaded when the sample is actually played for the first time.
See also: