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CL_SoundBuffer::play

Plays the soundbuffer on the specified soundcard and using the specified playback description.

	CL_SoundBuffer_Session play(
		bool looping=false, CL_SoundCard* card=NULL);

Parameters:

card
Soundcard to be used - NULL means use the current selected sound card (CL_Sound::get_selected_card().

Return value:

The playback session.

See also:

CL_SoundBuffer



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