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CL_SoundBuffer::is_playing

Returns true if an instance of this soundbuffer is playing

	bool is_playing(
		CL_SoundBuffer_Session* *session=NULL, CL_SoundCard* card=NULL);

Parameters:

session
Pointer to session-pointer, set to point to the first session playing this soundbuffer.

Return value:

Return value is only valid if function returns true

See also:

CL_SoundBuffer



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