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CL_SoundBuffer_Session::CL_SoundBuffer_Session

Creates a soundbuffer session not attached to any object. Sound Buffer Session Constructor Copy constructor.

	CL_SoundBuffer_Session();

	CL_SoundBuffer_Session(
		void* handle, CL_SoundCard* _card);

	CL_SoundBuffer_Session(
		const CL_SoundBuffer_Session& copy);

See also:

CL_SoundBuffer_Session



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