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CL_Direct3DWindow::CL_Direct3DWindow
Constructs a direct3d window.
CL_Direct3DWindow(
const std::string& title, int width, int height, bool start_fullscreen = false, bool allow_resize = false, int flipping_buffers = 2);
CL_Direct3DWindow(
const std::string& title, int width, int height, bool allow_resize, D3DDEVTYPE device_type, DWORD behavior_flags, D3DPRESENT_PARAMETERS* present_parameters);
Parameters:
- title
- Titlebar text.
- width, height
- Size of window, in pixels.
- start_fullscreen
- If true, will show window full screen.
- allow_resize
- If true, window will have resize grabbers.
- flipping_buffers
- Number of buffers in flipping system.
- device_type, behavior_flags, present_parameters
- See the IDirect3D8::CreateDevice function for more details.
See also:
CL_Direct3DWindow
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