**************************************************************

	     "R I S E   O U T    Remake"
		     v 1.00

 developed for  Retro Remakes The Big 2006 Compo

               This game is absolutely free !

	  Not for the commercial use !

**************************************************************

In first, sorry for my poor english...



Abour original:
==========
The game "Rise Out from Dungeons" written by Hibiki Godai
for MSX-compatible computers and published by "ASCII" in 1983.

The goal of game is the "rise out"  from the series of catacombs, by the decision of puzzles, collecting of treasures, and avoidance of meetings with bad fellows and water. Some of treasures hide the key to the locked doors, some contain additional life of player.

(I think, it was japanese response to american "Lode Runner" by "Broderbund Software".)

In later 80's, many amateur releases of this game available for USSR's home computers (not compatible with MSX and with each other).

I was very impresed by this game in 1988 on my first "BK-0010" home computer, and i still love it after 18 years  :-)


About this remake:
=============

Remake written in BlitzPlus (www.blitzbasic.com).

All timings very close to original, so gameplay is not degrade (i'm sure).
All levels (20 item) in the remake have scheme and arrangement of treasures, keys and doors, like in original.
I am design new, modern graphis, sound and music, appropriate demands of the times.

In the original game, the "score" depended on the collected treasures, but in my version of count of treasures it is not, instead passing of all levels is the purpose of game for minimum time.

As well as original, remake allows to have an access to the already passed levels through a password. (All passwords the same, as in the original game). A password is given after passing of level, only if all treasures were collected. However, if the game was begun not with the first level, the count of time is not conducted. Thus, passwords can be used exceptionally for training of passing of separate levels.
One best result (including the name of player) is saved in the current version of game only.

Unfortunately, from the not grip of time (i could not be engaged on the remake all three months) I was not able to realize the design of levels how I planned initially, but however, turned out not badly ;-)

In current version, only keyboard supplied for controls:

CURSOR keys	-    for moving "white" man
SPACE key	-    key for shoot

ESC key		-   exit: from game to main titles, from main titles to Windows

F1 key		-   turn off/on ingame music


About music in remake:
=================

Tltle music (Rise_Out.ogg, 1996), and three in-game music ( InGame_1.ogg, InGame_2.ogg, InGame_3.ogg) is my arrangement of musical scores of original game. 
InGame_4.ogg is exception of my own composition, created in 1996 year.
InGame_5.ogg is composition specially written for remake with my friend, Vitaliy Oberemko aka OberVit, 2006 year.



Credits:
=====

Original "Rise Out from Dungeons" game by  (c)1983  ASCII,   Hibiki Godai.

This non-commercial remake by Vladislav Kuzevanov aka VladiKuz,  Volgograd, Russia,  2006

Graphics by VladiKuz.

Original music temes by ASCII, arranged by VladiKuz.
Additional in-game music by Vladikuz and OberVit.

Sounds design by VladiKuz (some sounds use materials from Sounds FX Discs by Madacy Music Group Inc., (c) 1995 )


Feedback:
=======
Any comments and bug reports send to:

kuzevanov_vladis@mail.ru

(subject: Rise Out Remake)


**************************************************************************************

30 aug 2006
Vladislav Kuzevanov aka VladiKuz,  Volgograd, Russia

kuzevanov_vladis@mail.ru

