
;MAP

	map_point_count 4	; 4  ( 4    = 16 )


	num_map_music			10	;  	
	use_current_world_dir_music	-	;    ,    
	map_music_looping		+	;  ?

	; 
	map_point_pos_x[0] 100
	map_point_pos_y[0] 546

	map_point_pos_x[1] 300
	map_point_pos_y[1] 546

	map_point_pos_x[2] 500
	map_point_pos_y[2] 546

	map_point_pos_x[3] 700
	map_point_pos_y[3] 546


	map_anim_point_time_add 7
	map_anim_point_cadr_max 4


	map_format_image 2		;JPG
	scr_sh_format_image 2		;JPG
	begin_game_format_image 2	;JPG
	game_over_format_image	2	;JPG
	win_format_image	2	;JPG

	; 
	map_button_pos_x[0] 352
	map_button_pos_y[0] 280
	map_button_pos_x[1] 352
	map_button_pos_y[1] 335

	; - .
	map_ss_pos_x[0] 38
	map_ss_pos_y[0] 220

	map_ss_pos_x[1] 38
	map_ss_pos_y[1] 340

	map_ss_pos_x[2] 634
	map_ss_pos_y[2] 220

	map_ss_pos_x[3] 634
	map_ss_pos_y[3] 340

	
	;    .
	map_anim_exists[0]	0
	map_anim_pos_x[0]	88
	map_anim_pos_y[0]	306
	map_anim_time_add[0]	5
	map_anim_cadr_max[0]	4
	;map_anim_naprav[0]	1



	map_man_speed	290;

	map_man_anim_time_add[0]	4
	map_man_anim_cadr_max[0]	8
	map_man_anim_time_add[1]	24
	map_man_anim_cadr_max[1]	8

	;    - 
	speed_ss_in				1.5
	speed_ss_out			2.4


	map_tutorial_level		-1	; -1,   .
	show_f1_window_level		-1	; -1,         .

	lfl						5;  9

	map_dec_level_key				37
	map_inc_level_key				39

	map_dec_point_key				40
	map_inc_point_key				38

	;   .
	live_up_points			5000






;    .   ,    .

; 
	man_anim_cadr_max[0]		8
	man_anim_time_add[0]		4
	man_anim_cadr_max[1]		8
	man_anim_time_add[1]		4
	man_anim_cadr_max[2]		8
	man_anim_time_add[2]		30
	man_anim_cadr_max[3]		8
	man_anim_time_add[3]		30
	man_anim_cadr_max[4]		8
	man_anim_time_add[4]		34
	man_anim_cadr_max[5]		8
	man_anim_time_add[5]		34
	man_anim_cadr_max[6]		8
	man_anim_time_add[6]		50
	man_anim_cadr_max[7]		8
	man_anim_time_add[7]		50
	man_anim_cadr_max[8]		8
	man_anim_time_add[8]		30
	man_anim_cadr_max[9]		8
	man_anim_time_add[9]		30
	man_anim_cadr_max[10]		8
	man_anim_time_add[10]		20
	man_anim_cadr_max[11]		8
	man_anim_time_add[11]		20


; 
; 0
	enemy0_anim_cadr_max[0]		8
	enemy0_anim_time_add[0]		14
	enemy0_anim_cadr_max[1]		8
	enemy0_anim_time_add[1]		14
	enemy0_anim_cadr_max[2]		8
	enemy0_anim_time_add[2]		30
	enemy0_anim_cadr_max[3]		8
	enemy0_anim_time_add[3]		30
	enemy0_anim_cadr_max[4]		8
	enemy0_anim_time_add[4]		32
	enemy0_anim_cadr_max[5]		8
	enemy0_anim_time_add[5]		32
	enemy0_anim_cadr_max[6]		8
	enemy0_anim_time_add[6]		50
	enemy0_anim_cadr_max[7]		8
	enemy0_anim_time_add[7]		50
	enemy0_anim_cadr_max[8]		8
	enemy0_anim_time_add[8]		40
	enemy0_anim_cadr_max[9]		8
	enemy0_anim_time_add[9]		40
	enemy0_anim_cadr_max[10]	8
	enemy0_anim_time_add[10]	16
	enemy0_anim_cadr_max[11]	8
	enemy0_anim_time_add[11]	16

; 1
	enemy1_anim_cadr_max[0]		8
	enemy1_anim_time_add[0]		14
	enemy1_anim_cadr_max[1]		8
	enemy1_anim_time_add[1]		14
	enemy1_anim_cadr_max[2]		8
	enemy1_anim_time_add[2]		34
	enemy1_anim_cadr_max[3]		8
	enemy1_anim_time_add[3]		34
	enemy1_anim_cadr_max[4]		8
	enemy1_anim_time_add[4]		40
	enemy1_anim_cadr_max[5]		8
	enemy1_anim_time_add[5]		40
	enemy1_anim_cadr_max[6]		8
	enemy1_anim_time_add[6]		40
	enemy1_anim_cadr_max[7]		8
	enemy1_anim_time_add[7]		40
	enemy1_anim_cadr_max[8]		8
	enemy1_anim_time_add[8]		40
	enemy1_anim_cadr_max[9]		8
	enemy1_anim_time_add[9]		40
	enemy1_anim_cadr_max[10]	8
	enemy1_anim_time_add[10]	16
	enemy1_anim_cadr_max[11]	8
	enemy1_anim_time_add[11]	16
