Lode Runner Hacker's EditorLode Runner Hacker's Editor
1.0.0
lodeedit.zip (220K) 14-Jul-1998

This is a new unofficial level editor for the Sierra Lode Runner games. It runs on Windows 95/98/NT (though the puzzles created by it should work anywhere). 

You can use Hacker's Editor it to do some things that are impossible to do with the regular editor. It is best to initially create puzzles using the regular editor, and then load them into Hacker's Editor to make the modifications you want. 

This editor was written by Jim Winkler. Feedback should be directed to him (jim2@home.com). 

--------------------------------------------------------------------------------
Here is a rather simple example of what you can do with the editor. All levels are solvable. Level six is rather random. If you complete it the first time, try it again and notice the randomness!.


http://entropymine.com/jason/lr/misc/lodeedit-1.0.0.zip
http://entropymine.com/jason/lr/misc/weird.pzl


: Anthony Kozar <anthony.kozar@utoledo.edu> 
: "LodeRunner@yahoogroups.com" <LodeRunner@yahoogroups.com> 
: Thu, 17 Feb 2005 16:22:33 -0500 
: Re: [LodeRunner] Re: Lode Runner Hacker's Editor 
: win koi dos mac iso  

--------------------------------------------------------------------------------

On 2/17/05 2:46 AM, jamesleairdwinkler <jamesleairdwinkler@yahoo.com> etched
in stone:

> It's for Windows.  Written with Visual C++ 5.0 and 6.0.  I am not
> sure how difficult it would be to port.

Yeah, I don't know how hard it would be either, but ... at least the code is
in C++ and not VB.

> One thing that I was
> thinking of is an import / export feature.  Then one could easily
> write a level generator...  I presume your level generator is for Mac?

My level generator is written in ANSI C++ and should compile on any platform
as a console program.  However, there could be endian issues when writing
the binary level files.

I will try to upload the code later.  It is in a very early stage of
development but works for me.  I should also be clear that it generates
random maze levels for Lode Runner 2 (the 1998 game from Presage and GT
Interactive?).

> The code has been uploaded; zipped with WinXP.

Thanks very much for posting the source, Jim !

Anthony



: Anthony Kozar <anthony.kozar@utoledo.edu> 
: "LodeRunner@yahoogroups.com" <LodeRunner@yahoogroups.com> 
: Wed, 16 Feb 2005 23:56:03 -0500 
: Re: [LodeRunner] Lode Runner Hacker's Editor 
: win koi dos mac iso  

--------------------------------------------------------------------------------

Is this program for LR TLR/MMR or a different game?  (Sorry I am on a Mac,
so I have not tried it).

I would be interested in having a copy of the source code if that is not too
much trouble.  I could possibly port it to the Mac someday.  (And I could
share some code for generating LodeRunner 2 levels if you were interested).

Thanks.

Anthony Kozar
anthony.kozar@utoledo.edu
http://akozar.spymac.net/


: Anthony Kozar <anthony.kozar@utoledo.edu> 
: "LodeRunner@yahoogroups.com" <LodeRunner@yahoogroups.com> 
: Fri, 18 Feb 2005 17:46:20 -0500 
: [LodeRunner] LR2 level generators posted 
: win koi dos mac iso  

--------------------------------------------------------------------------------

Hi everyone,

I added a ZIP archive to the Files section which contains C++ source code
for two programs that create Lode Runner 2 levels (LR2_LevelGens.zip).
There are also some example levels showing the output of the programs.

Sorry that there are no binaries.  I work on a Mac and could send Mac
binaries privately to anyone who wants them.  Perhaps if there is a demand,
someone else will post Windows .EXEs.

Enjoy!

Anthony Kozar
anthony.kozar@utoledo.edu
http://akozar.spymac.net/




: "jamesleairdwinkler" <jamesleairdwinkler@yahoo.com> 
: LodeRunner@yahoogroups.com 
: Wed, 16 Feb 2005 09:09:55 -0000 
: [LodeRunner] Lode Runner Hacker's Editor 
: win koi dos mac iso  

--------------------------------------------------------------------------------


I wrote the Hacker's Editor a while ago.  Does anyone have any
questions, requests, or interested in the source code?  The program
was one of my first Windows programs with it's associated learning
curve.