// Animation description file
// Name_of_anim (uppercase, names are the same for everysprites)
// Number_of_keyframes
// Default playing mode
// Graphic size (x,y) Collision Box Size (x,y)
// Then the n keyframes :
// Time Frame_id
ANIM_WAIT
1
play_loop
64,32,16,16
0,0
ANIM_RUN
2
play_loop
64,32,16,16
0,0
3,0
ANIM_CLIMBING
2
play_loop
64,32,16,16
0,0
3,0
ANIM_HANGING
2
play_loop
64,32,16,16
0,1
3,1
ANIM_INAIR
2
play_loop
64,32,16,16
0,0
3,0