// Animation description file
// Name_of_anim (uppercase, names are the same for everysprites)
// Number_of_keyframes
// Default playing mode
// Graphic size (x,y) Collision Box Size (x,y)
// Then the n keyframes :
// Time Frame_id
ANIM_WAIT
5
play_loop
32,32,32,32
0,0
10,1
20,2
30,1
40,1
