// Animation description file
// Name_of_anim (uppercase, names are the same for everysprites)
// Number_of_keyframes
// Default playing mode
// Graphic size (x,y) Collision Box Size (x,y)
// Then the n keyframes :
// Time Frame_id
ANIM_0
10
play_once
32,32,32,32
0,  0
4,  1
8,  2
12, 3
16, 4
20, 5
24, 6
28, 7
32, 8
36, 8
