// Animation description file
// Name_of_anim (uppercase, names are the same for everysprites)
// Number_of_keyframes
// Default playing mode
// Graphic size (x,y) Collision Box Size (x,y)
// Then the n keyframes :
// Time Frame_id
ANIM_1
3
play_loop
16,16,8,8
0,  0
15, 1
30, 1
ANIM_2
3
play_loop
16,16,8,8
0,  0
5,  1
10, 1
