// Animation description file
// Name_of_anim (uppercase, names are the same for everysprites)
// Number_of_keyframes
// Default playing mode
// Graphic size (x,y) Collision Box Size (x,y)
// Then the n keyframes :
// Time Frame_id
ANIM_1
9
play_once
16,16,16,16
0,   0
2,   1
4,   2
6,   3
8,   4
10,  5
12,   6
14,   7
16,   7
ANIM_2
3
play_loop
16,16,16,16
0,   7
2,   7
4,   7
