// Animation description file
// Name_of_anim (uppercase, names are the same for everysprites)
// Number_of_keyframes
// Default playing mode
// Graphic size (x,y) Collision Box Size (x,y)
// Then the n keyframes :
// Time Frame_id
ANIM_0
12
play_loop
32,32,32,32
0,   0
2,   1
4,   2
6,   3
8,   4
10,  5
12,  6
14,  7
16,  8
18,  9
20, 10
22, 10
