// Animation description file
// Name_of_anim (uppercase, names are the same for everysprites)
// Number_of_keyframes
// Default playing mode
// Graphic size (x,y) Collision Box Size (x,y)
// Then the n keyframes :
// Time Frame_id
ANIM_0
7
play_loop
16,16,16,16
0,  0
3,  1
6,  2
9,  3
12, 2
15, 1
18, 1
