// Animation description file
// Name_of_anim (uppercase, names are the same for everysprites)
// Number_of_keyframes
// Default playing mode
// Graphic size (x,y) Collision Box Size (x,y)
// Then the n keyframes :
// Time Frame_id
ANIM_WAIT
1
play_loop
32,32,30,32
0,0 
ANIM_RUN
10
play_loop
32,32,30,32
0,0
3,1 
6,2
9,3
12,4
15,5
18,6
21,7
24,8
27,8
