// Animation description file
// Name_of_anim (uppercase, names are the same for everysprites)
// Number_of_keyframes
// Default playing mode
// Graphic size (x,y) Collision Box Size (x,y)
// Then the n keyframes :
// Time Frame_id
ANIM_WAIT
11
play_loop
32,32,32,32
0,0
4,1
8,2
12,3
16,4
20,5
24,6
28,7
32,8
36,9
40,9
