|--|        /---\  |-----\ /-----|
|  |       |  ^  |  || \ | | |---|
|  |       | | | |  || | | | |___|
|  |_____  |  V  | _||_/ | |  ___
|________|  \___/  |_____/ \-----|
             ____     _   _   __     __  __     __  ______   ___
            |     \  | | | | |  \   | | |  \   | | / ____|  |    \
            | <>  /  | | | | | |\\  | | | |\\  | | | <___   | <> /
            | __ \   | | | | | | \\ | | | | \\ | | |  ___|  | __ \
            | | \ \  | \_/ | | |  \\| | | |  \\| | | <___   | | \ \
            |_|  \_|  \___/  |_|   \__| |_|   \__| \_____|  |_|  \_|

                      Version 2.3 for Fargo II

                                     by

                                   Jason Burke

                                   Original by Doug Smith

Table of Contents:
1) Introduction
2) Required to run
3) How to Play
4) Controls
5) Block types
6) Information
7) Bugs
8) Future Plans
9) Disclaimer
10) Contacting Me
11) Thanks


1) Introduction:

Lode Runner is a game where you run around trying to collect all the boxes
without getting captured.

2) Required to run:

You need Fargo II loaded on a ti-92 calculator.
You also need the flib library loaded.
You also need like 4k of mem to run (whatever is required for grayscale).

3) How to Play:

Collect all the boxes on the screen and move up to the top of the screen to
complete the level, usually a winning ladder will appear somewhere to allow
you to move to the top of the screen. In order to avoid loosing a life you
can drill holes in the bricks in which the enemies will fall in. You will
sometimes also need to drill in order to get some of the boxes which are
buried. You get 10 points for each box and you get an extra life every 500
points. At one part of the game you will need to fall onto the box in order
to get it, because there it a trapdoor brick underneath.

4) Controls:

Use the arrow keys to move around.

F1 to drill left

F5 to drill right

ESC to quit

Use the keyboard enter to start the game and when the game is over (you lose
all your lives).

5) Block Types

 1. Blank space
 2. brick
 3. ladder
 4. rope
 5. trapdoor brick (fall through it)
 6. box
 7. solid brick (can't drill through it)


6) Information:

This version of Lode Runner includes 10 levels. All the levels are possible
to win; I have completed all of them myself. The levels are exactly the same
as the original C64 version except for level 8 which is the castle one. For
level 8 I had to modify it a bit in order to make it possible to win. The
reason is because the AI for the enemies in my version is slightly different
than the AI for the C64 version.

7) Bugs:

No major ones. Sometimes a hole will appear not to close when an enemy was
just moving through it.

8) Future Plans:

None right now. I may add more levels, compression, better scoring method,
and maybe a level editor.

9) Disclaimer:

I am in no way responsible for anything this program might do. I have tested
it extensively and it would be very unlikely to crash your calc. Anyway, you
should be safe and back up any important information you have on your calc
before running Lode Runner.

10) Contacting me:

You can e-mail at cyiode@yahoo.com if you have questions, comments,
suggestions, or bugs to report.

11) Thanks:

Andrew Von Dollen (waffy) for a lot of 68k asm help.

My dad for more 68k asm help.

David Ellsworth for Fargo II and helping me with the 8x8 grayscale sprite
routines.

Jonas Minnsberg for Tiger. Without it, I probably would have spent a lifetime
reloading my calc every time it crashed :).

Jimmy Mardell (Yarin) for teaching my interrupts and for all his great 68k
assembler code (sprite routines, BCD routine).

Gareth James for helping me with some 68k asm stuff.

MGM on IRC, I forgot his real name. Actually I don't even know if MGM is right.
Anyway, it's the guy who wrote Lode Runner for the ti-85. Thanks for helping
me understand how the enemy AI works.

