
                           Log : Lode Runner 83
                           ====================

24th February 2000:

[9]     Logging of fixes begun. Officially in Alpha release.
[13]    Made enemies slightly less intelligent
[16]    Fixed distorted '6' character in KERNEL.Z80
[17]    Stopped enemies moving horizontally when in a hole

25th February 2000:

[21]    Replaced enemy walking animation with correct one.
[32]    Can run away while digging holes
[43]    Difficulty level (varying enemy speeds)
[48]    Pause/Boss Key
[50]    Added in Konstantin's levels 6-10
[58]    Player can move in holes
[60]    Disabled Pause/Boss key
[73]    Replaced Interrupt on/off stuff ; causing erratic crashes.

26th February 2000:

[76]    Death animation, Pause/Boss back in
[85]    Slowed down "Player waiting" animation.
[94]    Fixed so header correct for ION, may support TI83+ [it works !]
[121]   Incorporated Konstantin's Levels 11-15. RC1

29th February 2000:

[138]   Incorporated levels 16-25. Changed "+" character

3rd March 2000:

[148]   Added fake brick to editor and game
[150]   Added hidden ladder graphic to editor and game
[153]   Hidden ladder now being revealed at collection of last coin.
[155]   Added solid girder platforms.
[160]   Added auto-moving platforms.
[170]   Added Doors & Keys

7th March 2000:

[173]   Added Konstantin's levels 1-30 (new).

11th March 2000:

[192]   Modified compressor and main program for Warp Tile [W]
[199]   Can now dig below hidden ladders
