Existing Bugs/Suggested Improvements
====================================

24.2.00 Enemy on left side, distorted pixels ?

24.2.00 Cheat Modes

Fixed Bugs/Enhancements
=======================

24.2.00 Number '6' looks distorted.

                Corrected the graphic [Build 16]

24.2.00 Enemy cannot move left/right when in a hole.

                All Characters when their move is being verified can
                only move horizontally if they are *NOT* on a cut out
                brick (e.g. GR_BrickOut) [Build 17]

25.2.00 Change enemy walking animation

                Enemy walking animation was wrong. Replaced it [Build 21]

25.2.00 Run away while digging holes (with instant repair)

                Implemented. Caused some trouble loading into VTI (kept
                giving "Transmission error") but seemed to go away.
                Worked okay after more testing [Build 32]

25.2.00 Difficulty Level (Speed of bad guys)

                Implemented (selected on main screen). Simply changes the
                speed of the enemies. Three levels. [Build 43]

25.2.00 Pause / Boss Key

                Implemented ; pressing DEL now pauses. DEL again restarts,
                any other key exits to ION. [Build 48]

25.2.00 Player moving in holes

                Changed "moving in holes" to allow player to do so. [Build 58]

25.02.00 General Problems
                Erratic crashes. Caused by interrupt routines. Int is now
                turned off for the whole program and 2 additional unimplemented
                OS Calls (IntEnable,IntDisable) provided for nested
                EI and DI. [Build 73]


13.03.00 Can't Dig below Hidden Ladders
                Fixed by allowing this to happen :)

