Treasure of Pharaoh v1.0 final

Posted Jan 08, 2007 at 02:06PM by Kyle M.
Listed in: Homebrew Games Tags: Snowmydog O23 QJ 

Snowmydog from the QJ forums just released the final version of his latest homebrew game for the PSP, Treasure of Pharaoh. For anybody that didn't download the previous version, Treasure of Pharaoh is supposed to be a more updated clone of Lode Runner.

This Snowmydog creation arguably provides better graphics, sound effects, and energetic background music than the game it is based on. As Snowmydog says, "If we can't make a better looking clone after 20 years, there's no reason to make a clone."


As you may have guessed from the extent of the changelog of v0.2, this final version adds a lot of new features and bug fixes so it's well worth updating! Here's the changelog:

An easy to use map editor, now you can design your very own special map for fun.
Auto merge custom map pack. This function is for sharing custom maps between friends. First, get the custom maps(CUSTOM.MAP) from your friends. Then rename it to (UPDATE.MAP). Copy to your memory stick. Start the game. The game will automatically read the UPDATE.MAP and merge to your custom map pack. It's permanent, you only need to do it once. After the merging, the system will delete the UPDATE.MAP. All operations are automatic and easy to use, you don't even need to press a key!
50 new levels.
The original 150 levels compiled as "Tuktankhamun" map pack. Additional 50 levels compiled as "Khufu" map pack. "Darius" is reserved for custom maps.
Each game pack has an individual game save slot. Don't worry, the old game save is compatible with this version.
Some maps have been adjusted to make them more fun.
Several bugs fixed.
AI has a minor adjustment.
New animated ending
This game even features an autosave feature so you'll never lose progress over the 50 new levels, which Snowmydog has added. The autosave feature will save your progress after every level, so not even an attack of a low battery will be enough to stop you playing!

The downloads are below, make sure to check out the readme file for in-game and map editor controls. Enjoy!