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#1 09-16-2007, 03:40 PM
pipeline Senior Member |  | Join Date: Jul 2007 Posts: 163 Thanks: 2 Thanked 1 Time in 1 Post
PyRunner (LodeRunner) ported to Maemo Here's a conversion i just did of PyRunner, a completely python based Lode Runner clone. This is essentially a maemo-friendly rework of the original sources here (not my site) : http://meeg.elvenrealms.net/pyrunner/index.html It will require Python 2.5 libraries be installed although i might be able to lower this dependency to 2.4 in a future package. If you look at the screens there you will see i actually took the bright graphics of version 1 and used with the version 2 code. I remapped the keys to this : DPad : movement Zoom Out : dig left/switchleft Zoom In : dig right/switchright Fullscreen : Hint Back/Esc : Pause Menu : Kill (if stuck in impossible location) Home : Exit Program (ran out of keys so this will exit and pop up task list... just hit again to close task list) Also when -loading- levels you should be able to use DPad Up to skip to the next level.. kind of necessary without a save feature. When you load it will ask for name... just tap screen then hit dpad center (enter) and you will start the game. Package is available here (thanks to Khertans PyPackager program) : http://wardenclyffetower.com/MaemoFiles/PyRunner-1.0.deb Let me know if there are any issues with the installer. There are 10 levels which the author included with the program but the format of the map files are self-documenting text files. Therefore you could design your own levels or possibly find more on the internet. Look in /usr/lib/pyrunner/data directory for these level files. Last edited by pipeline : 09-16-2007 at 10:18 PM.
#2 09-16-2007, 05:12 PM
| timsamoff Senior Member |  | Join Date: Mar 2007 Location: Kansas City, MO USA Posts: 196 Thanks: 3 Thanked 1 Time in 1 Post
Re: PyRunner (LodeRunner) ported to Maemo Two words: Awe Some! T. __________________ http://tim.samoff.com/
#3 09-16-2007, 05:26 PM
fpp Senior Member |  | Join Date: Nov 2005 Posts: 1,125 Thanks: 3 Thanked 9 Times in 3 Posts
Re: PyRunner (LodeRunner) ported to Maemo Man... I used to play Lode Runner on a Mac Classic (which was just 'the Mac' then !) some 20 years ago... Now running it in Python on the tablet... I just gotta do this ! :-) Thanks !
#4 09-16-2007, 09:00 PM
pipeline Senior Member |  | Join Date: Jul 2007 Posts: 163 Thanks: 2 Thanked 1 Time in 1 Post
Re: PyRunner (LodeRunner) ported to Maemo i updated the package to include new key bindings (listed above) for skipping levels and reset/kill if player is stuck.
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