This file contains hints for DobaySoft's Selected Miscellaneous Levels for Jetpack.
Only hints for half of the levels, though.

Crate house 1 & 2
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Try to get as many gems as you can before going down. Take advantage of all the wooden crates you can destroy.

Stone temple (remake)
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Do not let the robot follow you through the pink block. Be fast and trap him in the previous room. Otherwise, you'll have a hard time down the next corridor.
In the larger upper left hand room, the only place to jump is behind the columns. 

The Puzzle
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There is a way to change the course of every rocket. You can also rearrange the path of all the boulders, and there is a way to make them fall down.

Maze of gold
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You have time, so why not watch the path of the rockets? That may save you some lives.

Last of the aliens
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Very tricky level, but at least your fuel supplies are enough. The correct columns: middle one, then the lower one. For the other set of columns, choose the one on your right. For the bat, well experiment :) Okay, start phasing the block when he's lower than you, and you'll have no problem. 

Spring Surprise
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That's an old level of mine. Basically, it's just avoiding those spikes. But it's damn hard, I know.

Fortress II (I deleted the first one and it was soo good! Aaargh! >_<)
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Run! Okay, that wasn't a big hint. 
Take advantage of your jetpack. It's faster than running or climbing. Again, timing is very very important.

Timing level 1
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Not much to say. Figure it out!

Timing level 2
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Just jump around and see if you get out alive. Good idea? Of course not. But there are no really special hints for this one.
In the second shaft, after going below the blue block, don't get the jewel! Stay in one place and wait for the rockets, then jump straight up.

Timing level 3
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The way to go is by entering the paths right after the rockets did. Don't waste your chances of hiding. Never. 
As for the second path with more rockets, stay in the shaft until the two-two rockets closer to each other have left downwards. Otherwise you won't have time to reach the next shaft.

Cavesdropping
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Try to stay at the top as long as you can. A quick start is needed here for a good jump between the springs. As for where to go, follow the "arrows". They are carved in stone..

Rocket camp
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Again, examine the rockets' paths carefully. Also, you can phase some of the lower bricks to rearrange the paths. But it is not recommended higher up since you won't have time to phase them..

Round n round n round
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Timing timing timing. Always enter the shafts right after the monsters started that way.

Warehouse
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Don't forget to phase in the beginning after you got your fuel. Also you can use the good old trap-the-monster scheme from Lode Runner. Notice the two fuel tanks and the stunners in the middle.

Four rooms 1 & 2 & 3
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Start alert. Otherwise, just watch out. No big puzzles.

Flying Fortress
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Pretty hard one. The solution lies in getting the monsters to lower (or upper, in cases) levels. 

Mirage Village (Random level 1)
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Tricky one, but doable. Keep your eyes on the blocks, they're mostly hollow. Be careful with the rocket in the lower left. After you phase the wooden crate (since you need to do that to advance), it will change course.

Spring to your death
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Time, time, time. And look out, most blocks are hollow. In the beginning, race the robot, no other chance.

Pink
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One of the hardest ones. The key is to get every boulder out of the way. You can achieve that with a little help from the pink blocks. Watch out, though, you need good jumping skills here.
Also, in the beginning, avoid trapping the first robot! If he falls in the gap, you won't be able to return to the door!

Random level 2
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No more hollow blocks. Easier than the first one.

Random level 3
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Tough. In the beginning, wait until the spikes clear out of the way and jump for the jetpack!

Roomy
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Very very very hard. No hints, though.

Rock Puzzle
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Maybe one of the hardest ones I ever made. Always compute the trails of the rockets. Time the springs in the beginning. After the red switch is put off, don't go down yet, wait until the rocket leaves you. Choose your path wisely. The lower path is easier but then you'll be countdowned by that rocket coming back. Put the balls in pockets.


Questions and comments are welcome at: dobaysft@freemail.hu