                              GoldRunner 2000
                 Copyright 1997 (c) MediaLink Development
                         Written by Chet Simpson




GoldRunner 2000 (GR2K) is neither "shareware" of "freeware".  It has been
release so CoCo owners  can see the results of "The Challenge" that was
issued by Eric Crichlow almost 5 months ago.

This 'preview' requires 512k and has not been tested on 1mb or 2mb
CoCo III's.  If you have a 1mb or 2mb CoCo III and exprerience problems
please contact MediaLink development giving a detailed description
of the problem (MEDIALINK@DELPHI.COM)..


There are several differences between GR2K and the upcoming release of
Digger II: Return of the Saint.  The main difference is that GR2K uses
looped sound samples for its musical sound tracks. D2 uses actual 2
channel digital music similar to .MOD files on the Amiga and PC.  There
is a very good chance that we will be releasing a demo of the sound system
that plays 4 channel digital samples very cleanly (We can't tell much of a
difference between an 8bit sound blaster and the Orch-90 pak!).





Installation:

Use The Compressor V1.01 to decompress GR2K-1.ARC onto a freshly formatted
disk.  Label this disk "GR2K: Boot Disk".

USe The Compressor V1.01 to decompress GR2K-2.ARC onto a freshly formatted
disk.  Lebel this disk "GR2K: Level Disk".


Running:

Insert the "GR2K: Boot Disk" into drive 0 and type:

  LOADM"GR2K"

and press [ENTER].



You should soon be greeted with the MediaLink logo screen and the game
will continue to load.  Once the title page is loaded the intro score
will begin to play. After a few seconds you will be requested to press
any key to continue.

After you press a key, the finial portion will be loaded and you will
be requested to insert Disk 2, side 1 into the drive.

You should now insert Disk 2 and press a key to continue.

You should now see the main option screen.  From here you have a choice
of viewing the credits, playing a keyboard or joystick game or warping to
a completed level.


Warping:

When you select 'warp' from the main option screen, you will be asked
for the 'warp code' of the desired level.  Simply enter it in and press
enter and you will be taken directly to that level.  If an invalid
warp code is entered, the computer will scold you harshly!


Playing:

The object is to complete each level by collecting all of the gold bars and
leaving through the escape ladder.

Each level has 5 gaurds attempting to thwart your efforts of collecting
the gold and escaping.  Not only will they chase you, but they will pick
up gold bars are they move (only one per gaurd).

If a gaurd has picked up a gold bar, the only way to retrieve it is to dig
a hole and let him fall into it.  Once that happens the gold bar will appear
above him and you can pick it up.  But beware, gaurds will only stay trapped
in the whole for so long before they manage to get out.

Beware of closing holes!



Keyboard control:

When playing a keyboard game, use the left and right arrow keys to move
left or right (respectivly), the [ALT] key to move up and the [CTRL] key
to move down.  Use the spacebar to dig.


Joystick controls:

To play a game using the joystick, it must be plugged into the right
joystick port.  If using a 2 button joystick, use button one (on the top)
to dig.


Completing a level:

Whenever you complete a level, you are given a warp code.  This is useful if
you want to directly 'warp' to the next level when starting a game.



Keyboard commands:

While playing the game, the following heys can be used to do different
things:

         
   Key      Use
   -------------------------------
    S       Toggles music on/off (usefull as it really gets annoying!)
    P       Pauses the game
    [BREAK] In the event you work yourself into a corner, you an restart
            the level, by pressing this key.





All questions and comments should be directed to MEDIALINK@DELPHI.COM




--------------------------------------------------------------------------

                          *** PRODUCT ANNOUNCEMENT ***


      ...As you reach the exit of the cavern,  you are eagerly greeted
      by the Guards of the Gold.  Saying nothing, they slap you in the
      face, drag you  back  into the  depths of  the earth and  entomb
      you in a small niche.  Left to  die, your screaming  and clawing
      at the rock walls go unnoticed.  Suddenly, the earth  begins to
      violently shake and the ground beneath you cracks open.

      As you look through the opening,  you notice no movement, no
      sound, no activity  what-so-ever.  You  quickly jump  through,
      falling  to the floor.  As you get up you notice that you are
      back in the mines of Ling  except this  mine is  full of
      diamonds, BIG diamonds.  As you  grab a  shovel hanging  on the
      cavern wall several guards come charging in after you and once
      again, the chase begins...
      


      MediaLink Development is proud to announce the upcoming release
      of "Digger II: Return of the Saint", the latest game to hit the
      CoCo. Armed with only a shovel and your wits, you must make it
      through over 75 mines grabbing all the diamonds you can.

        Digger II features:

                320x192 16 color graphics screen.
                4 way full screen scrolling.
                Digital sound effects.
                2 channel digital music.
                Runs at 20 frames per second (as fast as PC games
                on a '486dx2/40)
                Runs on a standard 6809 Color Computer.

        Requires:

                512k Color Computer III
                RGB Monitor
                Joystick


                Available by the April 1997 Chicago CoCoFest!



                   *****Screenshots available soon*****






