Files
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01 - c64-Base.zip ................... 1st part of the UltraEdit dev project environment
                                      c64 includes
                                      project templates
                                      info files
02 - c64-Tools.zip .................. executables necessary for development
03 - c64-LR.zip ..................... Lode Runner sources
04 - c64-ReadMe.txt ................. this file
05 - c64-LoderunnerTrickMix_Rem.zip . the ready to use modified program
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the files with number 01-03 should be unzipped into a base directory "C64"
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UltraEdit project tree
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  UltraEdit is used to handle all the development sources
    - gives quick access to all relevant sources wherever they are
    - visual studio like handling and file trees
    - (dis)asm/comparison/result display via a simple ToolBar click
    - code folding and colouring
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C64           - where all starts
  Tools       - the necessary executables
    c64asm    - C64DISA used for batch disassembly
                to compare 1st commented version with the original
                to be sure that the code is stiil the same as the original
                before starting any modifications
    D64Editor - fill a d64 file with compiler an editor output files
                slightly modified
    Dasm      - my favourite assembler - very quick
                uses the output of the DisAsm EXCEL sheet
    Quick64   - feed WinVICE with the d64 files
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  asm             - projects
    aaProjects    - "aa" to have the projects on top of the dir list
      inc         - include files describing the C64 hardware 
      LR          - Lode Runner source dir
        CLR       - Championship Lode Runner source dir
        Hansmann  - Modified Lode Runner source dir
        LR        - Lode Runner source dir
          asm     - assemble sources
          d64     - disk images
          dis     - disassemblies
          inc     - includes Lode Runner game source
          lst     - assembly listings
          prg     - assembled programs
          xtra    - DisAsm EXCEL / stuff
          asm.bat - assemble script - can be called directly via UltraEdit
          dis.bat - disassemble script - can be called directly via UltraEdit
      zzTemplate  - "zz" to have the template on bottom of the dir list
                    copied over as a starting point for new projects
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