XNA Lode Runner
Xbox 360

Ido Samuelson's blog : XNA Lode Runner 360 - progress 
I was doing some quick searches before I crashed for the night and came across a Lode Runner Clone in progress. On the blog there are several screen shots showing the progress of the game... But I have yet to find a link to some source or the game, hopefully we will see some soon.
Posted: Monday, 16 October 2006 10:50 PM by Mykre http://www.virtualrealm.com.au/user/Profile.aspx?UserID=2102
http://www.virtualrealm.com.au/blogs/mykre/archive/2006/10/16/Ido-Samuelson_2700_s-blog-_3A00_-XNA-Lode-Runner-360-_2D00_-progress.aspx

XNA Lode Runner 360 - progress
 Although my recent posts are about this game progress, I really don't work much on it. (~2hrs every other day).

Here is a recent ANimated gif update of the game:



Now you can really see the gold sparkling animation.

Changes: 

Element Shadowing - Fixed. 
Monks now have a brain (i'm actually going to implement a better AI for the experts). 
Ability to (P)ause and Resume(anykey) the game. (In the feature it is going to display a menu) 
Bugs: 

Monk's Brain(still have some edges open). 
Level does not apear in the center of the screen.
Published Thursday, October 05, 2006 10:45 AM by Samuelson http://blogs.microsoft.co.il/user/Profile.aspx?UserID=2164
http://blogs.microsoft.co.il/blogs/samuelson/archive/2006/10/05/3512.aspx



http://www.virtualrealm.com.au/photos/sample/picture141.aspx

XNA Framework and Game Studio Express blog news:
http://www.virtualrealm.com.au/default.aspx?p=4

Microsoft Invites the World to Create Its Own Xbox 360 Console Games for the First Time
More than 10 esteemed universities to add XNA Game Studio Express and Xbox 360 game development into their curricula starting this fall.
http://www.microsoft.com/presspass/press/2006/aug06/08-13XNAGameStudioPR.mspx