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The editor
immediately after booting
up. |
I'm starting to put my GUI to work for
me. I've decided to do a Lode Runner clone for my first
GUI/Renderer test run. I coded up a level editor for it
in a matter of hours. So far, the GUI is performing
admirably.
Obviously this is fairly basic stuff,
but this all works without any help from Windows (other than
moving the mouse). The dime tour is like this ... at the
bottom of the screen is the tile browser. You click the
one you want to be current, and it's displayed in the little
blue window so you know which one you're working with.
After that, moving the mouse over any of the squares on the
board above and clicking will set/unset that tile. The
"File" menu contains options for loading/saving levels,
starting over with a fresh level, etc.
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After
loading the first test level I
made. |
Not overly complicated stuff, but it
shows that the GUI is fairly mature and getting to the "cool"
stage. :) I'll post another update when I have
some semblance of a game
running. |